D&D Adventurers League

Downtime Activities

In Adventurers League, Downtime Days act as a currency, like gold. For each AL session your character completes, they are given 10 Downtime Days. They can bank their Downtime Days indefinitely.

Downtime Days are specific to each of your characters and cannot be given or traded between characters.

Between adventures and/or sessions, your character can participate in some Downtime Activities. For each Downtime Activity they participate in, they must spend some of their Downtime Days.

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Participation in a Downtime Activity should be added to your AL log.

Below are some Downtime Activities that are possible for your characters.

Downtime Activities From the ALPG

Catching Up

You can spend 10 Downtime Days to add 1 level to your character.

You can do this multiple times. For example, you can spend 30 Downtime Days to add 3 levels to your character at one time.

Copying Spells

If you’re a wizard, you can copy spells into your Wizard’s spellbook. If you find a spellbook in an adventure, you can copy spells from that spellbook into your spellbook. Or, if you share a table with another wizard, you can copy spells from their spellbook.

Cantrips cannot be copied.

The costs for copying each spell are outlined in the sidebar “Expanding and Replacing a Spellbook” in the 2024 Players Handbook. This table outlines those costs.

Spell Level Downtime Day Cost Gold Cost
1 1 50 GP
2 1 100 GP
3 1 150 GP
4 1 200 GP
5 2 250 GP
6 2 300 GP
7 2 350 GP
8 2 400 GP
9 2 450 GP

Scribing Spell Scrolls

Spell scrolls can be scribed to Spell Scrolls using the rules for “Scribing Spell Scrolls” in the 2024 Players Handbook.

Trading Magic Items

Please see 🔄Trading Magic Items for the rules for trading magic items.

Trading Teleportation Circle Locations

When two characters play at the same table, they can share teleportation circles with each other.

Each character involved in the trade pays 10 Downtime Days.

Downtime Activities From the 2024 Players Handbook

From the ALPG 15.2:

Use downtime days to take part in activities requiring time to complete (PH 2024’s “Crafting Equipment” and non-updated dt activities from PH 2014). Use 1 dt for each day (8 hours) required.

Crafting Non-Magical Equipment

You can craft non-magical equipment using the rules under “Crafting Non-Magical Equipment” in the 2024 Players Handbook.

You must have proficiency in the tools required to craft the equipment.

You must pay the GP cost for the raw materials.

You must pay the required number of Downtime Days.

You cannot craft firearms (see 🔫Firearms).

Brewing Potions of Healing

You can brew Potions of Healing using the rules under “Brewing Potions of Healing” in the 2024 Players Handbook.

You must have proficiency in the Herbalism Kit.

You must pay 25 GP and 1 Downtime Day.

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Or you can just buy a Potion of Healing for 50 GP. See 💲Consumable Prices

Scribing Spell Scrolls

You can scribe Spell Scrolls using the rules under “Scribing Spell Scrolls” in the 2024 Players Handbook.

You must have proficiency in Arcana or with Calligrapher’s Supplies.

You must be able to prepare the spell:

You must pay for any material components required by the spell.

You must pay the required Downtime Days and gold per the table in the PHB.

Downtime Activities From the 2014 Players Handbook

Non-updated Downtime Activities from the 2014 Players Handbook can still be used. These are the activities that are applicable to AL. From the ALPG 15.2:

Use downtime days to take part in activities requiring time to complete (PH 2024’s “Crafting Equipment” and non-updated dt activities from PH 2014). Use 1 dt for each day (8 hours) required.

Training

You can add a proficiency using the rules under “Training” in the 2014 Players Handbook.

You can spend 250 Downtime Days and 250 GP to add proficiency in a language or a tool (Thieves’ Tools, etc.).

Downtime Activities From Adventures

Some Adventurers League adventures allow you to participate in new Downtime Activities. Only characters that participated in the adventure can participate in the Downtime Activity.

Unless the Downtime Activity says otherwise, it can only be participated in once.

The Downtime Activity will describe the costs and benefits.