If you have the honour of running (DMing) and older Adventurers League adventures, there are a few things you need to know.
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This article is regarding Adventurers League adventures in (usually) PDF format, not official WotC hardcovers.
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Many older AL adventures have a section labelled “DM Rewards” or “Dungeon Master Rewards” which gives instructions to the DM on their rewards for running the adventure.
Ignore that entire section.
Dungeon Masters are now rewarded for running the games through Service Awards
Some older adventures include things called “Advancement Checkpoints” and “Treasure Checkpoints”. Ignore those.
Also, the adventure may mention that some Magic Items are “unlocked”. The players should receive these items directly, using the updated rules for rewarding Magic Items in the ALPG and ALDMG (see Documents)
Some older adventures give gold as a reward, some don’t.
If an adventure gives gold, then the gold (found or awarded) is given to the party and split evenly.
Even if the heroes found 0 gold, but gold could have been found in the adventure, then they split 0 GP.
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This is for cases where the adventure does not reward gold at all. It does not apply for when the heroes don’t find any gold.
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If the adventure does not reward any gold (for example, DDAL08-XX adventures), then gold should be awarded to the party according to the chart labelled “UNSPECIFIED TREASURE ALLOWANCE PER SESSION” in the AL Dungeon Masters Guide (see Documents). I have included the chart below.
UNSPECIFIED TREASURE ALLOWANCE PER SESSION
Adventure Level | Minimum | Maximum |
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Levels 1-4 (Tier 1) | 100 gp | 500 gp |
Levels 5-10 (Tier 2) | 1000 gp | 5000 gp |
Levels 11-16 (Tier 3) | 10,000 gp | 50,000 gp |
Levels 17-20 (Tier 4) | 50,000 gp | 100,000 gp |
Note that the above chart is gold to the party. So you could give 500 GP to a T1 party, which the party then splits.