The rules for trading magic items can be found on page 3 of ALPG 2026.2 (see Documents). Below is an expanded explanation, including some edge cases and additional information that addresses common questions.
Characters may trade magic items between each other.
When making a trade:
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Consumables (potions, spell scrolls, etc.) cannot be traded. Non-magical items cannot be traded. Gold (money) cannot be traded.
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You can trade magic items between two of your own characters. Each character still pays 5 Downtime Days.
Two characters participating at the same table can trade magic items. Each character still pays 5 Downtime Days.
Only items of the following rarities can be traded:
Magical items of any other rarity cannot be traded (eg. Unique, Artifact).
Magical items that were created by the character, either through spells, class features, a Bastion, or using consumables, cannot be traded.
Some examples: